
The player can modify many factors such as Weight, Payload, Speed, etc. Reach different altitudes with various weights (1 ,15, 75, 150) attached.

This mode features the horizontal gameplay from the first two games. There are four game modes in which a game can be started: In a break from the previous two Learn to Fly games, Learn to Fly 3 has gameplay which focuses on a vertical, launch style game. Or it begins here, if you're playing in Australia Mode. The "Moon Breaker" achievement is earned the first time this cutscene is triggered. After a series of equipment upgrades, he eventually manages to do so.Ī different cutscene which also takes place in space can be triggered where the penguin is travelling through space at such high speed he breaks the moon into pieces upon impact. Our mascot quickly exits the building and begins figuring out ways to launch his way to the moon. After a dummy is launched and falls on a tower of penguins, our mascot is doing a lab experiment when a professor comes up and shows him a plan telling him how to launch to the moon properly. We next go to the Penguin NASA building where various classes are being taught. Enraged, he punches his monitor's screen and takes off out of his house. We start out at our mascot's house where he is reading his e-mails when he comes upon an e-mail insulting him for being able to fly but not to space.

Information regarding plot or other major details begin here.
